Regicide Quest Guide
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Length: Long
Members only: Yes
Reward:
- 3 quest points
- Ability to wield a Dragon Halberd
- 13k Agility XP
- 15k GP
Start:
King Lathas' Castle in Ardougne
Needed skills:
Recommended skills:
- 76 Fishing to catch sharks
- 80 Cooking to cook sharks
- 43 Prayer for Protect from Melee
- 51 Magic for Teleport to Ardougne
Needed quests:
Recommended Quests:
- Garden of Tranquillity for Ring of Charos (a)
- Plague City for the ability to use the Ardougne teleport spell (51 Magic required)
Needed items:
- Bow (any type)
- Fire Arrow (any type, two or 3200 for a boat ride, 1600 with a *Ring of Charos (a))
- Rope (two or the above 3200)
- Plank (two or the above 3200)
- Cooked Rabbit
- At least ten Coal
- Pestal and Mortar
- Pot
- Four balls of wool or a cloth
Recommended items:
- Monkfish or some other food, and a good bit of it would help.
- Antipoison
- Harpoon (with 76 Fishing and 80 Cooking)
- Tinderbox and a Hatchet to catch and cook rabbits.
- Prayer Potion if your Prayer level is low (43 is still the minimum level).
- Teleport runes to Falador and Ardougne for faster travel.
Walkthrough
A summons
After completion of Underground Pass, you will eventually receive a message (an npc will deliver it no matter where you are, and when seems completely random) requesting your services once again. Read the message and head for King Lathas in Ardougne Castle. He'll have you travel to the western lands to defeat Tyras once and for all. Time to pack up and head through the underground pass.
Regicide
1.0) Stocking up
You're going to need a few supplies for this quest, and banking will not be convenient until much later. You'll need to bring at least one rope, one plank, some arrows, a bow, and a large supply of well-healing food (supplies to gather food from the woods is very useful. Bringing a tinderbox and a hatchet will allow you to kill and cook rabbits (with a high enough cooking level) which heal 5 each, or a harpoon to catch sharks from the fishing spot (again, with high enough levels) to the west of the elf camp). An antipoison would also be useful, and a prayer potion if you have low combat/prayer levels.
1) Elven Introduction
Make your way through the pass following the route you took for the [q:Underground Pass] quest until you reach Isafdar. Pray at the altar at the end of the pass if you don't have full prayer points; you'll need them later. Follow the path, heading southwest and avoiding traps, until you reach an Elf Tracker. If you try to talk to him, he'll think you're one of Tyras' men and ignore you. Head northwest, also avoiding any traps you may find, until you reach an elf camp. Speak with Lord Iowerth, he'll know who you are and why you're there. He'll send you back to the Tracker, who still refuses to talk to you. Head back to Lord Iowerth, and he'll give you his amulet for identification. The Tracker will recognize it, and tell you to check the area to the west. You'll find some tracks; search them and tell the Tracker about them. He'll enable you to pass dense forest.
2) A Challenger Appears
You're about to engage in the only real fight of the quest, so be ready. You'll be up against a level 110 Tyras Guard. He has a halberd, so even if you find a usable safespot, he'll be able to hit you. He hits quite well for his level, so protect from melee is recommended. He should go down pretty quickly against decent combat levels. Head northwest, you'll encounter a tripwire trap. This will damage and poison you (a weak poison hitting 2) if you fail it. Should you fail, just take a sip of antipoison and you'll be good to go. Head through the dense forest and you'll reach a catapult. Talk to the guard, he'll tell you he's been on field rations for a year, and that he'd love a nice cooked rabbit. Go through the dense forest into the Tyras camp, talk to the general. Grab one of the barrels from the camp and go back to the Tracker. Use the barrel on the tar to the south, you'll need it later on. While you're there, grab a piece of sulfur, too. Now head back to Lord Iowerth and tell him what you've learned, and he'll instruct you to build a bomb. He'll give you a book detailling the contruction of such a bomb, read it momentarily (you don't really need to know what's written in it, but for the story to advance you must read the book). While you're at the camp, kill a rabbit for the upcoming steps. They're located to the northwest, near the fishing spot. Cook it in the camp for convenience.
2) Don't tell the CIA..
Time to build a bomb! The first thing you'll want to do is get to a bank. You're going to need quite a bit of coal (around 10), a bit of limestone, a pot, a pestal and mortar, a cloth (or 4 balls of wool and the crafting level to make it) and the book/sulfur/tar that you got earlier. First grab a full inventory of coal, making sure you have your tar and your book, and head for the chemist in Remmington. Ask him about your quest, and he'll instruct you to use the fractionalizer outside. Use the tar on the machine, and operate it. Turn the right valve until the knob is pointing to the right, and turn the left valve until the knob is on the top (wait until the pressure gauge shows in the green).
Add two or three pieces of coal to start off, and slowly add coal to the machine every few seconds (one piece of coal will greatly increase the temperature. Keep the temperature in the green and white, do NOT add coal if the ticker shows green.). Keep this up until the "amount distilled" bar is completely green. You now have some naptha. Use your pestal and mortar with the sulfur for the brimstone. Finally, use the limestone on any furnace to turn it to quicklime. Use it on your pestal and mortar with a pot in your inventory. Now we put it together! Use the sulfur on the naptha, then the quicklime. Top it all off with the cloth for a fuse, and you're ready to blow some stuff up!
3) I've got a bomb!
Time to use it. Charter a boat from any dock to Port Tyras (it costs 1600 with an activated ring of Charos, 3200 otherwise) and make your way to the catapult. Use the cooked rabbit on the npc guarding the catapult, he'll leave you in charge temporarily. Use your bomb on the catapult (make sure you have a tinderbox in your inventory) and a cutscene showing the destruction of the camp will commence. Head to the Elf Camp to tell Lord Iowerth the news, he'll give you a message to give to the king and access to a new route into the western lands (you may take this route back to ardougne, but it is still quite time consuming. Teleporting to Ardougne is recommended.). Once you're back at the castle, an Elf will appear with forbidding information.. It turns out that you've been working for the wrong side; King Lathas is plotting to bring Lord Zamorak to the realm of RuneScape! You'll be told to return to the king as though nothing unusual has happened. Do this, and the quest will be over.
Guide credits
Special thanks: Predator
Last update: 03-Oct-2009 03:38 by Pineapple